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    • Virtual Futures: How did we get here?
    University of Warwick

    Virtual Futures: How did we get here?

    VIRTUAL FUTURES 2.0'11: HOW DID WE GET HERE?

    A podcast featuring Dan O'Hara, previous organiser of Virtual Futures

    Virtual Futures returned to the University of Warwick this year after fifteen years away. But what was the academic basis for the original conferences back in '94 '95 and '96? Here, Dan O 'Hara, one of the key original organisers of the event explains more. Were you at Virtual Futures back in the 90's? If so then let us know what you thought in the comments box.

    Have you ever wondered why jeans have that little pocket inside the main pocket? Levis made this pocket fashionable but once upon a time it had a purpose. Some think it was designed to hold your pocket watch but there is another theory that suggests it was used to hold gold nuggets, like a convenient little sewn-in purse. It's original purpose is now irrelevant, whatever it was, which makes the pocket a 'skeuomorph'.

    1996_image.jpgSkeuomorphs is a term used for any derived object, or thing, that has retained design features that no longer serve any purpose. Although they have an unusual name, they are not uncommon, in fact they are everywhere.

    Language is full of skeuomorphs, for example; the meaning of the word 'horsepower' derives from a time when the horses were used to pull carriages and carts. Digital technology incorporates design-features that remind us of their physical equivalents, like the animated 'page turn' at the bottom of some documents.

    A novel concept in itself, the existence of skeuomorphs inspires some people to ask why they are so prevalent. Dan O'Hara, of the University of Cologne, is interested in how they relate to the concept of non-human agency. In our rapidly-developing world it may appear that human beings are in control, or at least responsible for, the changes that we see. Dan O'Hara wants to question whether that control is actually an illusion, whether technological advancement is actually on an evolutionary path independent of the collective output of human beings.

    Dan O'Hara has been asking these question for the past 15 years, since the inception of the internet. As one of the key original organisers of Virtual Futures '94, '95 and '96, he is opening this year's conference with 'A Skeuomorphological Account of Virtual Futures'. In this fascinating interview we take an in-depth look at the invisible world of the virtual, from a philosophical perspective, that promises to make even the tech-experts think again about how much they really know about the rapidly evolving 'cyber space'.

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    Background Reading

    Basalla, George, The Evolution of Technology (Cambridge University Press, 1988)

    DeLanda, Manuel, Deleuze: History and Science (Atropos, 2010)

    Knappett, Carl, Thinking Through Material Culture: An Interdisciplinary Perspective (University of Pennsylvania Press, 2005)

    Steadman, Philip, The Evolution of Designs: Biological Analogy in Architecture and the Applied Arts (Cambridge University Press, 1979)


    Dan O’Hara is a philosopher and literary critic who is currently Lecturer in English and American Literature at the University of Cologne. He organized Virtual Futures whilst still an undergraduate, before moving to Christ Church, Oxford to write his DPhil, a history of the idea of the machine in art, literature, and philosophy. He was editor of Thomas Pynchon: Schizophrenia & Social Control, and the ongoing Concordance to the Works of Deleuze and Guattari. His next book Extreme Metaphors: Selected Interviews with J. G. Ballard, 1967–2008, co-edited with Simon Sellars (London: Fourth Estate, 2012) is part of a wide-ranging collaborative project encompassing a number of works both by and about Ballard, monographs, and collections. His most recently published literary criticism deals mainly with Ballard, Samuel Beckett, trauma, irony, and apocalypse; his current philosophical research deals with the concept of skeuomorphism as a theory of nonhuman agency in the evolution of objects and ideas.


    By Amy McLeod

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    Childs, Mark, 1963- (2010) Learners' experience of presence in virtual worlds. PhD thesis, University of Warwick.

    Kwon, Remi Jounghuem (2010) Anxiety activating virtual environments for investigating social phobias. PhD thesis, University of Warwick.

    Related Links

    University of Cologne

    Dan O'Hara

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    About the Knowledge Centre

    The Knowledge Centre is a major initiative from the University which aims to ensure Warwick continues as your primary source of knowledge and learning. It is being established to provide alumni with access to world class research, learning materials and leading experts. The Knowledge Centre provides specially commissioned videos and podcasts; topical news analysis, exclusive interviews with Warwick academics; archive journals and documents; and online learning resources.

    We would love to hear your feedback on the Knowledge Centre and would like you to help us develop the service so that it becomes a valuable source of knowledge for you today and in the future.

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