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Who is it for?
Anyone interested in considering the potential of game based learning to support teaching and learning in higher education.
Session Objectives
“If games are experiential, active, problem-based and collaborative then they have the potential to be effective environments for learning.” (Whitton 2007, p 1066)*
In this session we’ll debate whether games have a place as part of the teaching and learning activities offered in higher education and the role they might play. To inform this discussion participants will be introduced to some of the design principles that underpin effective games for learning and case studies of how they are already being used.
Principally the session will focus on the use of digital games but colleagues are also invited to draw on their experiences and knowledge of non digital games.
*Whitton, N. (2007) Motivation and computer game based learning, Proceedings of ICT: Providing Choices for Learners and Learning, Ascilite, Singapore, pp. 1063-1067.
Is there anything else I need to know?
Suggested reading: Game based learning – Briefing paper by JISC
This briefing paper is aimed at policy makers, senior managers and practitioners who are interested in an overview of game-based learning and how it may be used to support effective learning and teaching practice.
http://www.jisc.ac.uk/media/documents/publications/gamingreportbp.pdf
Led by
Emma King, Learning and Development Centre.
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Tuesday 6 March 2012
12.30pm - 1.30pm
Teaching Grid, Main Library
Book a place
Catering provided
Tea, coffee and biscuits will be provided. Please feel free to bring your own lunch
Any questions?
Workshop content:
Contact Emma King
e.l.king@warwick.ac.uk x75341, Learning and Development Centre
Workshop arrangements:
Contact Val Bentick,
v.bentick@warwick.ac.uk x24698, Learning and Development Centre
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